[−][src]Enum skeletal_animation::blend_tree::BlendTreeNodeDef
Definition of a blend tree, used by AnimationController to construct an AnimBlendTree
Variants
LerpNode(Box<BlendTreeNodeDef>, Box<BlendTreeNodeDef>, ParamId)
AdditiveNode(Box<BlendTreeNodeDef>, Box<BlendTreeNodeDef>, ParamId)
IKNode(Box<BlendTreeNodeDef>, String, ParamId, ParamId, ParamId, ParamId, ParamId, ParamId, ParamId)
ClipNode(ClipId)
Trait Implementations
impl Clone for BlendTreeNodeDef
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fn clone(&self) -> BlendTreeNodeDef
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fn clone_from(&mut self, source: &Self)
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impl Debug for BlendTreeNodeDef
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impl Decodable for BlendTreeNodeDef
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Auto Trait Implementations
impl RefUnwindSafe for BlendTreeNodeDef
impl Send for BlendTreeNodeDef
impl Sync for BlendTreeNodeDef
impl Unpin for BlendTreeNodeDef
impl UnwindSafe for BlendTreeNodeDef
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,