[−][src]Struct skeletal_animation::animation::AnimationClip
A sequence of skeletal pose samples at some sample rate
Fields
samples: Vec<AnimationSample<T>>
The sequence of skeletal poses
samples_per_second: f32
Sample rate for the clip. Assumes a constant sample rate.
Methods
impl<T: Transform> AnimationClip<T>
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pub fn from_def(
clip_def: &AnimationClipDef,
parent_folder: PathBuf
) -> AnimationClip<T>
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clip_def: &AnimationClipDef,
parent_folder: PathBuf
) -> AnimationClip<T>
parent_folder
is the folder to search for the AnimationClip
's source file
pub fn set_duration(&mut self, duration: f32)
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Overrides the sampling rate of the clip to give the given duration (in seconds).
pub fn get_duration(&self) -> f32
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Return the duration of the clip in seconds
pub fn get_pose_at_time(&self, elapsed_time: f32, blended_poses: &mut [T])
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Obtains the interpolated skeletal pose at the given sampling time.
Arguments
time
- The time to sample with, relative to the start of the animationblended_poses
- The output array slice of joint transforms that will be populated for each joint in the skeleton.
pub fn as_difference_clip(
source_clip: &AnimationClip<T>,
reference_clip: &AnimationClip<T>
) -> AnimationClip<T>
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source_clip: &AnimationClip<T>,
reference_clip: &AnimationClip<T>
) -> AnimationClip<T>
Create a difference clip from a source and reference clip for additive blending.
pub fn from_collada(
skeleton: &Skeleton,
animations: &Vec<Animation>,
transform: &Matrix4<f32>
) -> AnimationClip<T>
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skeleton: &Skeleton,
animations: &Vec<Animation>,
transform: &Matrix4<f32>
) -> AnimationClip<T>
Creates an AnimationClip
from a collection of collada::Animation
.
Arguments
skeleton
- TheSkeleton
that theAnimationClip
will be created for.animations
- The collection ofcollada::Animation
s that will be converted into anAnimationClip
, using the givenSkeleton
.transform
- An offset transform to apply to the root pose of each animation sample, useful for applying rotation, translation, or scaling when loading an animation.
Trait Implementations
impl<T: Debug + Transform> Debug for AnimationClip<T>
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Auto Trait Implementations
impl<T> RefUnwindSafe for AnimationClip<T> where
T: RefUnwindSafe,
T: RefUnwindSafe,
impl<T> Send for AnimationClip<T> where
T: Send,
T: Send,
impl<T> Sync for AnimationClip<T> where
T: Sync,
T: Sync,
impl<T> Unpin for AnimationClip<T> where
T: Unpin,
T: Unpin,
impl<T> UnwindSafe for AnimationClip<T> where
T: UnwindSafe,
T: UnwindSafe,
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,