[−][src]Struct skeletal_animation::skinned_renderer::SkinnedRenderer
Methods
impl<'a, R: Resources, T: Transform + HasShaderSources<'a>> SkinnedRenderer<R, T>
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pub fn from_collada<F: Factory<R>, C: CommandBuffer<R>>(
tcx: &mut TextureContext<F, R, C>,
collada_document: ColladaDocument,
texture_paths: Vec<&str>
) -> Result<SkinnedRenderer<R, T>, ProgramError>
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tcx: &mut TextureContext<F, R, C>,
collada_document: ColladaDocument,
texture_paths: Vec<&str>
) -> Result<SkinnedRenderer<R, T>, ProgramError>
pub fn render<C: CommandBuffer<R>, Rf: RenderFormat>(
&mut self,
encoder: &mut Encoder<R, C>,
out_color: &RenderTargetView<R, Rf>,
out_depth: &DepthStencilView<R, DepthStencil>,
view: [[f32; 4]; 4],
projection: [[f32; 4]; 4],
joint_poses: &[T]
) where
T: Pod,
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&mut self,
encoder: &mut Encoder<R, C>,
out_color: &RenderTargetView<R, Rf>,
out_depth: &DepthStencilView<R, DepthStencil>,
view: [[f32; 4]; 4],
projection: [[f32; 4]; 4],
joint_poses: &[T]
) where
T: Pod,
pub fn calculate_skinning_transforms(&self, global_poses: &[T]) -> Vec<T>
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TODO - don't allocate a new vector
Auto Trait Implementations
impl<R, T> Send for SkinnedRenderer<R, T> where
T: Send,
<R as Resources>::Buffer: Send + Sync,
<R as Resources>::Mapping: Send,
<R as Resources>::PipelineStateObject: Send + Sync,
<R as Resources>::Program: Send + Sync,
<R as Resources>::Sampler: Send + Sync,
<R as Resources>::ShaderResourceView: Send + Sync,
<R as Resources>::Texture: Send + Sync,
T: Send,
<R as Resources>::Buffer: Send + Sync,
<R as Resources>::Mapping: Send,
<R as Resources>::PipelineStateObject: Send + Sync,
<R as Resources>::Program: Send + Sync,
<R as Resources>::Sampler: Send + Sync,
<R as Resources>::ShaderResourceView: Send + Sync,
<R as Resources>::Texture: Send + Sync,
impl<R, T> Sync for SkinnedRenderer<R, T> where
T: Sync,
<R as Resources>::Buffer: Send + Sync,
<R as Resources>::Mapping: Send,
<R as Resources>::PipelineStateObject: Send + Sync,
<R as Resources>::Program: Send + Sync,
<R as Resources>::Sampler: Send + Sync,
<R as Resources>::ShaderResourceView: Send + Sync,
<R as Resources>::Texture: Send + Sync,
T: Sync,
<R as Resources>::Buffer: Send + Sync,
<R as Resources>::Mapping: Send,
<R as Resources>::PipelineStateObject: Send + Sync,
<R as Resources>::Program: Send + Sync,
<R as Resources>::Sampler: Send + Sync,
<R as Resources>::ShaderResourceView: Send + Sync,
<R as Resources>::Texture: Send + Sync,
Blanket Implementations
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> SetParameter for T
fn set<T>(&mut self, value: T) -> <T as Parameter<Self>>::Result where
T: Parameter<Self>,
T: Parameter<Self>,
Sets value
as a parameter of self
.