Struct skeletal_animation::skinned_renderer::SkinnedVertex [−]
pub struct SkinnedVertex { pub pos: [f32; 3], pub normal: [f32; 3], pub uv: [f32; 2], pub joint_indices: [i32; 4], pub joint_weights: [f32; 4], }
Fields
pos: [f32; 3]
normal: [f32; 3]
uv: [f32; 2]
joint_indices: [i32; 4]
joint_weights: [f32; 4]
Trait Implementations
impl Clone for SkinnedVertex
impl Clone for SkinnedVertex
fn clone(&self) -> SkinnedVertex
fn clone(&self) -> SkinnedVertex
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0[src]
fn clone_from(&mut self, source: &Self)
1.0.0
[src]Performs copy-assignment from source
. Read more
impl Copy for SkinnedVertex
impl Copy for SkinnedVertex
impl Debug for SkinnedVertex
impl Debug for SkinnedVertex
impl PartialEq for SkinnedVertex
impl PartialEq for SkinnedVertex
fn eq(&self, other: &SkinnedVertex) -> bool
fn eq(&self, other: &SkinnedVertex) -> bool
This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, other: &SkinnedVertex) -> bool
fn ne(&self, other: &SkinnedVertex) -> bool
This method tests for !=
.
impl Pod for SkinnedVertex
impl Pod for SkinnedVertex
impl Structure<Format> for SkinnedVertex
impl Structure<Format> for SkinnedVertex
impl Default for SkinnedVertex
[src]
impl Default for SkinnedVertex
fn default() -> SkinnedVertex
[src]
fn default() -> SkinnedVertex
Returns the "default value" for a type. Read more
Auto Trait Implementations
impl Send for SkinnedVertex
impl Send for SkinnedVertex
impl Sync for SkinnedVertex
impl Sync for SkinnedVertex