Struct skeletal_animation::skinned_renderer::SkinnedRenderBatch[][src]

pub struct SkinnedRenderBatch<R: Resources, T: Transform> { /* fields omitted */ }

Auto Trait Implementations

impl<R, T> Send for SkinnedRenderBatch<R, T> where
    T: Send,
    <R as Resources>::Buffer: Send + Sync,
    <R as Resources>::Mapping: Send,
    <R as Resources>::Sampler: Send + Sync,
    <R as Resources>::ShaderResourceView: Send + Sync,
    <R as Resources>::Texture: Send + Sync

impl<R, T> Sync for SkinnedRenderBatch<R, T> where
    T: Sync,
    <R as Resources>::Buffer: Send + Sync,
    <R as Resources>::Mapping: Send,
    <R as Resources>::Sampler: Send + Sync,
    <R as Resources>::ShaderResourceView: Send + Sync,
    <R as Resources>::Texture: Send + Sync