Struct skeletal_animation::skinned_renderer::SkinnedRenderBatch [−][src]
pub struct SkinnedRenderBatch<R: Resources, T: Transform> { /* fields omitted */ }
Auto Trait Implementations
impl<R, T> Send for SkinnedRenderBatch<R, T> where
T: Send,
<R as Resources>::Buffer: Send + Sync,
<R as Resources>::Mapping: Send,
<R as Resources>::Sampler: Send + Sync,
<R as Resources>::ShaderResourceView: Send + Sync,
<R as Resources>::Texture: Send + Sync,
impl<R, T> Send for SkinnedRenderBatch<R, T> where
T: Send,
<R as Resources>::Buffer: Send + Sync,
<R as Resources>::Mapping: Send,
<R as Resources>::Sampler: Send + Sync,
<R as Resources>::ShaderResourceView: Send + Sync,
<R as Resources>::Texture: Send + Sync,
impl<R, T> Sync for SkinnedRenderBatch<R, T> where
T: Sync,
<R as Resources>::Buffer: Send + Sync,
<R as Resources>::Mapping: Send,
<R as Resources>::Sampler: Send + Sync,
<R as Resources>::ShaderResourceView: Send + Sync,
<R as Resources>::Texture: Send + Sync,
impl<R, T> Sync for SkinnedRenderBatch<R, T> where
T: Sync,
<R as Resources>::Buffer: Send + Sync,
<R as Resources>::Mapping: Send,
<R as Resources>::Sampler: Send + Sync,
<R as Resources>::ShaderResourceView: Send + Sync,
<R as Resources>::Texture: Send + Sync,