Trait skeletal_animation::skinned_renderer::HasShaderSources
[−]
[src]
pub trait HasShaderSources<'a> { fn vertex_shader_source() -> &'a [u8]; fn fragment_shader_source() -> &'a [u8]; }
Required Methods
fn vertex_shader_source() -> &'a [u8]
fn fragment_shader_source() -> &'a [u8]
Implementations on Foreign Types
impl<'a> HasShaderSources<'a> for Matrix4<f32>
[src]
fn vertex_shader_source() -> &'a [u8]
[src]
fn fragment_shader_source() -> &'a [u8]
[src]
Implementors
impl<'a> HasShaderSources<'a> for DualQuaternion<f32>