Trait skeletal_animation::skinned_renderer::HasShaderSources [] [src]

pub trait HasShaderSources<'a> {
    fn vertex_shader_source() -> &'a [u8];
fn fragment_shader_source() -> &'a [u8]; }

Required Methods

Implementations on Foreign Types

impl<'a> HasShaderSources<'a> for Matrix4<f32>
[src]

Implementors