Struct skeletal_animation::manager::AssetManager [] [src]

pub struct AssetManager<T: Transform> {
    pub animation_clips: HashMap<String, Rc<AnimationClip<T>>>,
    pub controller_defs: HashMap<String, AnimationControllerDef>,
}

Asset manager - manages memory for loaded assets...?

Fields

Methods

impl<T: Transform> AssetManager<T>
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