Struct skeletal_animation::controller::AnimationController [] [src]

pub struct AnimationController<T: Transform> { /* fields omitted */ }

A runtime representation of an Animation State Machine, consisting of one or more AnimationStates connected by AnimationTransitions, where the output animation pose depends on the current state or any active transitions between states.

Methods

impl<T: Transform> AnimationController<T>
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Create an AnimationController instance from its definition, the desired skeleton, and a collection of currently loaded animation clips.

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Update the controller's local clock with the given time delta

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Set the playback speed for the controller

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Set the value for the given controller parameter

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Return the value for the given controller parameter

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Return a read-only reference to the controller parameter map

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Calculate global skeletal joint poses for the given time since last update