Struct skeletal_animation::animation::AnimationClip [] [src]

pub struct AnimationClip<T: Transform> {
    pub samples: Vec<AnimationSample<T>>,
    pub samples_per_second: f32,
}

A sequence of skeletal pose samples at some sample rate

Fields

The sequence of skeletal poses

Sample rate for the clip. Assumes a constant sample rate.

Methods

impl<T: Transform> AnimationClip<T>
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Overrides the sampling rate of the clip to give the given duration (in seconds).

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Return the duration of the clip in seconds

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Obtains the interpolated skeletal pose at the given sampling time.

Arguments

  • time - The time to sample with, relative to the start of the animation
  • blended_poses - The output array slice of joint transforms that will be populated for each joint in the skeleton.

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Create a difference clip from a source and reference clip for additive blending.

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Creates an AnimationClip from a collection of collada::Animation.

Arguments

  • skeleton - The Skeleton that the AnimationClip will be created for.
  • animations - The collection of collada::Animations that will be converted into an AnimationClip, using the given Skeleton.
  • transform - An offset transform to apply to the root pose of each animation sample, useful for applying rotation, translation, or scaling when loading an animation.

Trait Implementations

impl<T: Debug + Transform> Debug for AnimationClip<T>
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Formats the value using the given formatter.