Struct skeletal_animation::manager::AssetManager [] [src]

pub struct AssetManager<T: Transform> {
    pub animation_clips: HashMap<StringRc<AnimationClip<T>>>,
    pub controller_defs: HashMap<StringAnimationControllerDef>,
}

Asset manager - manages memory for loaded assets...?

Fields

Methods

impl<T: Transform> AssetManager<T>
[src]