#[repr(transparent)]
pub struct Window(_);
Expand description
This type represents a window towards the windowing system, that’s used to render the
scene of a component. It provides API to control windowing system specific aspects such
as the position on the screen.
Registers the window with the windowing system in order to make it visible on the screen.
De-registers the window from the windowing system, therefore hiding it.
Returns a reference to the window implementation.
impl<T> Any for T where
T: 'static + ?Sized,
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more
impl<T, U> Into<U> for T where
U: From<T>,
The alignment of pointer.
The type for initializers.
Initializes a with the given initializer. Read more
Mutably dereferences the given pointer. Read more
Drops the object pointed to by the given pointer. Read more
The type returned in the event of a conversion error.
The type returned in the event of a conversion error.