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Property binding engine.

The current implementation uses lots of heap allocation but that can be optimized later using thin dst container, and intrusive linked list

Structs

A Property that allow binding that track changes

This structure allow to run a closure that queries properties, and can report if any property we accessed have become dirty

Value of the state property

Traits

Types that can be set as bindings for a Property

InterpolatedPropertyValue is a trait used to enable properties to be used with animations that interpolate values. The basic requirement is the ability to apply a progress that’s typically between 0 and 1 to a range.

Functions

Sets a binding that returns a state to a StateInfo property