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#[repr(C)]
pub struct TouchArea {
Show 16 fields pub x: Property<f32>, pub y: Property<f32>, pub width: Property<f32>, pub height: Property<f32>, pub enabled: Property<bool>, pub pressed: Property<bool>, pub has_hover: Property<bool>, pub pressed_x: Property<f32>, pub pressed_y: Property<f32>, pub mouse_x: Property<f32>, pub mouse_y: Property<f32>, pub mouse_cursor: Property<MouseCursor>, pub clicked: Callback<VoidArg>, pub moved: Callback<VoidArg>, pub pointer_event: Callback<(PointerEvent,)>, pub cached_rendering_data: CachedRenderingData, /* private fields */
}
Expand description

The implementation of the TouchArea element

Fields

x: Property<f32>y: Property<f32>width: Property<f32>height: Property<f32>enabled: Property<bool>pressed: Property<bool>

FIXME: We should annotate this as an “output” property.

has_hover: Property<bool>pressed_x: Property<f32>

FIXME: there should be just one property for the point instead of two. Could even be merged with pressed in a Property<Option> (of course, in the implementation item only, for the compiler it would stay separate properties)

pressed_y: Property<f32>mouse_x: Property<f32>

FIXME: should maybe be as parameter to the mouse event instead. Or at least just one property

mouse_y: Property<f32>mouse_cursor: Property<MouseCursor>clicked: Callback<VoidArg>moved: Callback<VoidArg>pointer_event: Callback<(PointerEvent,)>cached_rendering_data: CachedRenderingData

FIXME: remove this

Implementations

Return a struct containing the offset of for the fields of this struct

Trait Implementations

Returns the “default value” for a type. Read more

Safety: must be a valid VTable for Self

This function is called by the run-time after the memory for the item has been allocated and initialized. It will be called before any user specified bindings are set. Read more

Returns the geometry of this item (relative to its parent item)

We would need max/min/preferred size, and all layout info

Event handler for mouse and touch event. This function is called before being called on children. Then, depending on the return value, it is called for the children, and their children, then Self::input_event is called on the children, and finally Self::input_event is called on this item again. Read more

Handle input event for mouse and touch event

offset in bytes from the *const ItemImpl. isize::MAX means None Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.