Simple Grid
I noticed I kept reimplementing the same 2d-grid structure in many of my personal projects, so I decided to make it into a library. This data structure does not attempt to be the fastest or best implementation of a 2d-grid, but it's simple to use and has zero dependencies.
Example usage
use simple_grid::Grid;
let grid = Grid::new(10, 10, (1..=100).collect::<Vec<u32>>());
assert_eq!(grid.get((5, 2)).unwrap(), &26);
println!("{}", grid);
// prints:
// 1 2 3 4 5 6 7 8 9 10
// 11 12 13 14 15 16 17 18 19 20
// 21 22 23 24 25 26 27 28 29 30
// 31 32 33 34 35 36 37 38 39 40
// 41 42 43 44 45 46 47 48 49 50
// 51 52 53 54 55 56 57 58 59 60
// 61 62 63 64 65 66 67 68 69 70
// 71 72 73 74 75 76 77 78 79 80
// 81 82 83 84 85 86 87 88 89 90
// 91 92 93 94 95 96 97 98 99 100