Struct simple_game_engine::Color[][src]

pub struct Color {
    pub r: u8,
    pub g: u8,
    pub b: u8,
    pub a: u8,
}

Fields

r: u8g: u8b: u8a: u8

Implementations

impl Color[src]

pub const fn RGB(r: u8, g: u8, b: u8) -> Color[src]

pub const fn RGBA(r: u8, g: u8, b: u8, a: u8) -> Color[src]

pub fn to_u32(self, format: &PixelFormat) -> u32[src]

pub fn from_u32(format: &PixelFormat, pixel: u32) -> Color[src]

pub fn invert(self) -> Color[src]

pub const fn rgb(self) -> (u8, u8, u8)[src]

pub const fn rgba(self) -> (u8, u8, u8, u8)[src]

pub const WHITE: Color[src]

pub const BLACK: Color[src]

pub const GRAY: Color[src]

pub const GREY: Color[src]

pub const RED: Color[src]

pub const GREEN: Color[src]

pub const BLUE: Color[src]

pub const MAGENTA: Color[src]

pub const YELLOW: Color[src]

pub const CYAN: Color[src]

Trait Implementations

impl Clone for Color[src]

pub fn clone(&self) -> Color[src]

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)1.0.0[src]

Performs copy-assignment from source. Read more

impl Debug for Color[src]

pub fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>[src]

Formats the value using the given formatter. Read more

impl From<(u8, u8, u8, u8)> for Color[src]

pub fn from((u8, u8, u8, u8)) -> Color[src]

Performs the conversion.

impl From<(u8, u8, u8)> for Color[src]

pub fn from((u8, u8, u8)) -> Color[src]

Performs the conversion.

impl From<SDL_Color> for Color[src]

pub fn from(raw: SDL_Color) -> Color[src]

Performs the conversion.

impl Hash for Color[src]

pub fn hash<__H>(&self, state: &mut __H) where
    __H: Hasher
[src]

Feeds this value into the given Hasher. Read more

fn hash_slice<H>(data: &[Self], state: &mut H) where
    H: Hasher
1.3.0[src]

Feeds a slice of this type into the given Hasher. Read more

impl Into<SDL_Color> for Color[src]

pub fn into(self) -> SDL_Color[src]

Performs the conversion.

impl PartialEq<Color> for Color[src]

pub fn eq(&self, other: &Color) -> bool[src]

This method tests for self and other values to be equal, and is used by ==. Read more

pub fn ne(&self, other: &Color) -> bool[src]

This method tests for !=.

impl Copy for Color[src]

impl Eq for Color[src]

impl StructuralEq for Color[src]

impl StructuralPartialEq for Color[src]

Auto Trait Implementations

impl RefUnwindSafe for Color

impl Send for Color

impl Sync for Color

impl Unpin for Color

impl UnwindSafe for Color

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

pub fn type_id(&self) -> TypeId[src]

Gets the TypeId of self. Read more

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

pub fn borrow(&self) -> &T[src]

Immutably borrows from an owned value. Read more

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

pub fn borrow_mut(&mut self) -> &mut T[src]

Mutably borrows from an owned value. Read more

impl<T> From<T> for T[src]

pub fn from(t: T) -> T[src]

Performs the conversion.

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

pub fn into(self) -> U[src]

Performs the conversion.

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

pub fn to_owned(&self) -> T[src]

Creates owned data from borrowed data, usually by cloning. Read more

pub fn clone_into(&self, target: &mut T)[src]

🔬 This is a nightly-only experimental API. (toowned_clone_into)

recently added

Uses borrowed data to replace owned data, usually by cloning. Read more

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>[src]

Performs the conversion.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>[src]

Performs the conversion.