[][src]Crate simple_game_engine

Modules

input

Data structures for inspecting user input.

prelude

Commonly used types.

Structs

Color
Engine

The main game engine, which manages the display and input.

Point

Immutable point type, consisting of x and y.

Rect

A (non-empty) rectangle.

Traits

Application

An application using this framework.

Type Definitions

ApplicationResult

The return type of Application::on_update()

WindowCanvas