[][src]Crate simple_game_engine

Modules

input

Data structures for inspecting user input.

prelude

Structs

Color
Engine

The main game engine, which manages the display and input.

Point

Immutable point type, consisting of x and y.

Rect

A (non-empty) rectangle.

Traits

Application

An application using this framework.

Type Definitions

UpdateResult

The return type of Application::on_update()

WindowCanvas