Struct silkenweb::elements::svg::Set

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pub struct Set<Dom: Dom = DefaultDom, Mutability = Mut>(/* private fields */);
Expand description

The SVG set element

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impl<Dom: Dom> Set<Dom>

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pub fn new() -> Self

Construct with no attributes set.

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pub fn freeze(self) -> Set<Dom, Const>

Freeze self, making it immutable.

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pub fn to<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG to attribute

This attribute defines the value to be applied to the target attribute for the duration of the animation. The value must match the requirements of the target attribute. Value type: <anything>; Default value: none; Animatable: no

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impl<InitParam, Dom> Set<Template<InitParam, Dom>>
where Dom: InstantiableDom, InitParam: 'static,

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pub fn on_instantiate( self, f: impl 'static + Fn(Set<Dom>, &InitParam) -> Set<Dom> ) -> Self

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impl<InitParam, Dom> Set<Template<InitParam, Dom>, Const>
where Dom: InstantiableDom, InitParam: 'static,

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pub fn instantiate(&self, param: &InitParam) -> Set<Dom>

Trait Implementations§

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impl<D: Dom> AnimationTiming for Set<D>

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fn begin<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG begin attribute Read more
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fn dur<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG dur attribute Read more
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fn end<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG end attribute Read more
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fn min<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG min attribute Read more
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fn max<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG max attribute Read more
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fn restart<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG restart attribute Read more
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fn repeat_count<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG repeatCount attribute Read more
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fn repeat_dur<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG repeatDur attribute Read more
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fn fill<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG fill attribute Read more
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impl<Dom: Dom> AriaElement for Set<Dom>

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fn role<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA role attribute
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fn aria_activedescendant<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-activedescendant Attribute Read more
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fn aria_atomic<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-atomic Attribute Read more
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fn aria_autocomplete<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-autocomplete Attribute Read more
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fn aria_braillelabel<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-braillelabel Attribute Read more
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fn aria_brailleroledescription<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

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fn aria_busy<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-busy Attribute Read more
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fn aria_checked<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-checked Attribute Read more
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fn aria_colcount<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<i64>,

The ARIA aria-colcount Attribute Read more
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fn aria_colindex<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<u64>,

The ARIA aria-colindex Attribute Read more
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fn aria_colindextext<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-colindextext Attribute Read more
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fn aria_colspan<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<u64>,

The ARIA aria-colspan Attribute Read more
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fn aria_controls<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-controls Attribute Read more
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fn aria_current<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-current Attribute Read more
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fn aria_describedby<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-describedby Attribute Read more
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fn aria_description<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-description Attribute Read more
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fn aria_details<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-details Attribute Read more
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fn aria_disabled<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-disabled Attribute Read more
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fn aria_errormessage<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-errormessage Attribute Read more
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fn aria_expanded<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-expanded Attribute Read more
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fn aria_flowto<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-flowto Attribute Read more
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fn aria_haspopup<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-haspopup Attribute Read more
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fn aria_hidden<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-hidden Attribute Read more
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fn aria_invalid<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-invalid Attribute Read more
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fn aria_keyshortcuts<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-keyshortcuts Attribute Read more
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fn aria_label<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-label Attribute Read more
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fn aria_labelledby<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-labelledby Attribute Read more
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fn aria_level<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<u64>,

The ARIA aria-level Attribute Read more
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fn aria_live<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-live Attribute Read more
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fn aria_modal<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-modal Attribute Read more
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fn aria_multiline<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-multiline Attribute Read more
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fn aria_multiselectable<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-multiselectable Attribute Read more
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fn aria_orientation<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-orientation Attribute Read more
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fn aria_owns<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-owns Attribute Read more
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fn aria_placeholder<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-placeholder Attribute Read more
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fn aria_posinset<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<u64>,

The ARIA aria-posinset Attribute Read more
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fn aria_pressed<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-pressed Attribute Read more
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fn aria_readonly<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-readonly Attribute Read more
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fn aria_relevant<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-relevant Attribute Read more
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fn aria_required<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-required Attribute Read more
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fn aria_roledescription<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-roledescription Attribute Read more
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fn aria_rowcount<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<i64>,

The ARIA aria-rowcount Attribute Read more
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fn aria_rowindex<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<u64>,

The ARIA aria-rowindex Attribute Read more
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fn aria_rowindextext<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-rowindextext Attribute Read more
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fn aria_rowspan<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<u64>,

The ARIA aria-rowspan Attribute Read more
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fn aria_selected<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-selected Attribute Read more
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fn aria_setsize<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<i64>,

The ARIA aria-setsize Attribute Read more
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fn aria_sort<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The ARIA aria-sort Attribute Read more
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fn aria_valuemax<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<f64>,

The ARIA aria-valuemax Attribute Read more
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fn aria_valuemin<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<f64>,

The ARIA aria-valuemin Attribute Read more
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fn aria_valuenow<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<f64>,

The ARIA aria-valuenow Attribute Read more
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fn aria_valuetext<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The ARIA aria-valuetext Attribute Read more
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impl<Dom: Dom> Core for Set<Dom>

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fn id<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG id attribute Read more
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fn lang<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG lang attribute Read more
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fn tabindex<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<i32>,

The SVG tabindex attribute Read more
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fn style<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG style attribute Read more
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impl<Dom: Dom> Default for Set<Dom>

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<Dom> Display for Set<Dom, Const>
where Dom: Dom,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<Dom: Dom> Element for Set<Dom>

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type Dom = Dom

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type DomElement = SvgSetElement

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fn class<'a, T>(self, class: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: 'a + AsRef<str>,

Add a class to the element. Read more
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fn classes<'a, T, Iter>( self, classes: impl RefSignalOrValue<'a, Item = Iter> ) -> Self
where T: 'a + AsRef<str>, Iter: 'a + IntoIterator<Item = T>,

Set the classes on an element Read more
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fn attribute<'a>( self, name: &str, value: impl RefSignalOrValue<'a, Item = impl Attribute> ) -> Self

Set an attribute Read more
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fn style_property<'a>( self, name: impl Into<String>, value: impl RefSignalOrValue<'a, Item = impl AsRef<str> + 'a> ) -> Self

Set an inline style property Read more
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fn effect(self, f: impl FnOnce(&Self::DomElement) + 'static) -> Self

Apply an effect after the next render. Read more
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fn effect_signal<T: 'static>( self, sig: impl Signal<Item = T> + 'static, f: impl Fn(&Self::DomElement, T) + Clone + 'static ) -> Self

Apply an effect after the next render each time a signal yields a new value.
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fn map_element(self, f: impl FnOnce(&Self::DomElement) + 'static) -> Self

Map a function over the element.
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fn map_element_signal<T: 'static>( self, sig: impl Signal<Item = T> + 'static, f: impl Fn(&Self::DomElement, T) + Clone + 'static ) -> Self

Map a function over the element each time a signal changes.
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fn handle(&self) -> ElementHandle<Self::Dom, Self::DomElement>

Get a handle to the element. Read more
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fn spawn_future(self, future: impl Future<Output = ()> + 'static) -> Self

Spawn a future on the element. Read more
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fn on(self, name: &'static str, f: impl FnMut(JsValue) + 'static) -> Self

Register an event handler. Read more
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impl<Dom: Dom> ElementEvents for Set<Dom>

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fn on_animationcancel( self, f: impl FnMut(AnimationEvent, Self::DomElement) + 'static ) -> Self

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fn on_animationend( self, f: impl FnMut(AnimationEvent, Self::DomElement) + 'static ) -> Self

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fn on_animationiteration( self, f: impl FnMut(AnimationEvent, Self::DomElement) + 'static ) -> Self

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fn on_animationstart( self, f: impl FnMut(AnimationEvent, Self::DomElement) + 'static ) -> Self

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fn on_auxclick( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self

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fn on_blur(self, f: impl FnMut(FocusEvent, Self::DomElement) + 'static) -> Self

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fn on_click(self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static) -> Self

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fn on_compositionend( self, f: impl FnMut(CompositionEvent, Self::DomElement) + 'static ) -> Self

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fn on_compositionstart( self, f: impl FnMut(CompositionEvent, Self::DomElement) + 'static ) -> Self

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fn on_compositionupdate( self, f: impl FnMut(CompositionEvent, Self::DomElement) + 'static ) -> Self

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fn on_contextmenu( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self

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fn on_dblclick( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self

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fn on_focusin( self, f: impl FnMut(FocusEvent, Self::DomElement) + 'static ) -> Self

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fn on_focusout( self, f: impl FnMut(FocusEvent, Self::DomElement) + 'static ) -> Self

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fn on_focus(self, f: impl FnMut(FocusEvent, Self::DomElement) + 'static) -> Self

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fn on_fullscreenchange( self, f: impl FnMut(Event, Self::DomElement) + 'static ) -> Self

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fn on_fullscreenerror( self, f: impl FnMut(Event, Self::DomElement) + 'static ) -> Self

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fn on_gotpointercapture( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self

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fn on_keydown( self, f: impl FnMut(KeyboardEvent, Self::DomElement) + 'static ) -> Self

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fn on_keyup( self, f: impl FnMut(KeyboardEvent, Self::DomElement) + 'static ) -> Self

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fn on_lostpointercapture( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self

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fn on_mousedown( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self

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fn on_mouseenter( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self

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fn on_mouseleave( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self

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fn on_mousemove( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self

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fn on_mouseout( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self

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fn on_mouseover( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self

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fn on_mouseup( self, f: impl FnMut(MouseEvent, Self::DomElement) + 'static ) -> Self

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fn on_pointercancel( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self

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fn on_pointerdown( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self

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fn on_pointerenter( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self

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fn on_pointerleave( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self

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fn on_pointermove( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self

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fn on_pointerout( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self

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fn on_pointerover( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self

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fn on_pointerrawupdate( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self

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fn on_pointerup( self, f: impl FnMut(PointerEvent, Self::DomElement) + 'static ) -> Self

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fn on_transitioncancel( self, f: impl FnMut(TransitionEvent, Self::DomElement) + 'static ) -> Self

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fn on_transitionend( self, f: impl FnMut(TransitionEvent, Self::DomElement) + 'static ) -> Self

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fn on_transitionrun( self, f: impl FnMut(TransitionEvent, Self::DomElement) + 'static ) -> Self

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fn on_transitionstart( self, f: impl FnMut(TransitionEvent, Self::DomElement) + 'static ) -> Self

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fn on_scroll(self, f: impl FnMut(Event, Self::DomElement) + 'static) -> Self

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fn on_scrollend(self, f: impl FnMut(Event, Self::DomElement) + 'static) -> Self

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fn on_securitypolicyviolation( self, f: impl FnMut(SecurityPolicyViolationEvent, Self::DomElement) + 'static ) -> Self

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fn on_touchcancel( self, f: impl FnMut(TouchEvent, Self::DomElement) + 'static ) -> Self

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fn on_touchend( self, f: impl FnMut(TouchEvent, Self::DomElement) + 'static ) -> Self

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fn on_touchmove( self, f: impl FnMut(TouchEvent, Self::DomElement) + 'static ) -> Self

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fn on_touchstart( self, f: impl FnMut(TouchEvent, Self::DomElement) + 'static ) -> Self

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fn on_wheel(self, f: impl FnMut(WheelEvent, Self::DomElement) + 'static) -> Self

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fn on_copy(self, f: impl FnMut(Event, Self::DomElement) + 'static) -> Self

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fn on_cut(self, f: impl FnMut(Event, Self::DomElement) + 'static) -> Self

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fn on_paste(self, f: impl FnMut(Event, Self::DomElement) + 'static) -> Self

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impl<Dom: Dom> From<Set<Dom>> for GenericElement<Dom, Const>

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fn from(elem: Set<Dom, Mut>) -> Self

Converts to this type from the input type.
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impl<Dom: Dom, Mutability> From<Set<Dom, Mutability>> for GenericElement<Dom, Mutability>

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fn from(elem: Set<Dom, Mutability>) -> Self

Converts to this type from the input type.
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impl<Dom: Dom, Mutability> From<Set<Dom, Mutability>> for Node<Dom>

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fn from(elem: Set<Dom, Mutability>) -> Self

Converts to this type from the input type.
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impl<Dom: Dom, Mutability> InDom for Set<Dom, Mutability>

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type Dom = Dom

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impl<D: Dom> OtherAnimation for Set<D>

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fn attribute_name<'a, T>( self, value: impl RefSignalOrValue<'a, Item = T> ) -> Self
where T: AsAttribute<String>,

The SVG attributeName attribute Read more
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fn additive<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG additive attribute Read more
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fn accumulate<'a, T>(self, value: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: AsAttribute<String>,

The SVG accumulate attribute Read more
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impl<Dom: Dom> ParentElement<Dom> for Set<Dom>

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fn text<'a, T>(self, child: impl RefSignalOrValue<'a, Item = T>) -> Self
where T: 'a + AsRef<str> + Into<String>,

Add a text child to this element Read more
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fn child(self, child: impl SignalOrValue<Item = impl ChildNode<Dom>>) -> Self

Add a child to the element. Read more
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fn optional_child( self, child: impl SignalOrValue<Item = Option<impl ChildNode<Dom>>> ) -> Self

Add an optional child to the element. Read more
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fn children<N>(self, children: impl IntoIterator<Item = N>) -> Self
where N: Into<Node<Dom>>,

Add children to the element. Read more
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fn children_signal<N>( self, children: impl SignalVec<Item = N> + 'static ) -> Self
where N: Into<Node<Dom>>,

Add children from a SignalVec to the element. Read more
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impl<Dom: Dom, Mutability> Value for Set<Dom, Mutability>

Auto Trait Implementations§

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impl<Dom, Mutability> Freeze for Set<Dom, Mutability>
where <Dom as Dom>::Element: Freeze,

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impl<Dom = Dry, Mutability = Mut> !RefUnwindSafe for Set<Dom, Mutability>

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impl<Dom = Dry, Mutability = Mut> !Send for Set<Dom, Mutability>

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impl<Dom = Dry, Mutability = Mut> !Sync for Set<Dom, Mutability>

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impl<Dom, Mutability> Unpin for Set<Dom, Mutability>
where <Dom as Dom>::Element: Unpin, Mutability: Unpin,

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impl<Dom = Dry, Mutability = Mut> !UnwindSafe for Set<Dom, Mutability>

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<'a, T> RefSignalOrValue<'a> for T
where T: RefValue<'a> + 'a,

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type Item = T

The underlying type of the value or signal.
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type Map<'b: 'a, F: FnMut(<T as RefSignalOrValue<'a>>::Item) -> R + 'b, R: RefSignalOrValue<'b, Item = R> + 'b> = R

The return type for Self::map. Read more
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type Signal = Always<<T as RefSignalOrValue<'a>>::Item>

The signal type. Use Always for value types.
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fn map<'b, F, R>( self, callback: F ) -> <T as RefSignalOrValue<'a>>::Map<'b, F, R>
where 'b: 'a, R: RefSignalOrValue<'b, Item = R> + 'b, F: FnMut(<T as RefSignalOrValue<'a>>::Item) -> R + 'b,

Map a function over this signal/value to produce a new signal/value.
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fn select<FVal, FSig, Data, Out>( self, fn_val: FVal, _fn_sig: FSig, data: Data ) -> Out
where FVal: FnOnce(Data, <T as RefSignalOrValue<'a>>::Item) -> Out, FSig: FnOnce(Data, <T as RefSignalOrValue<'a>>::Signal) -> Out,

Select a function based on whether this is a signal or value. Read more
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fn select_spawn<FVal, FSig, Task, Exec>( self, fn_val: FVal, _fn_sig: FSig, executor: &mut Exec )
where FVal: FnOnce(&mut Exec, <T as RefSignalOrValue<'a>>::Item), FSig: FnOnce(&mut Exec, <T as RefSignalOrValue<'a>>::Signal) -> Task, Task: Future<Output = ()> + 'a, Exec: Executor,

Select a function based on whether this is a signal or value. Read more
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impl<T> ToString for T
where T: Display + ?Sized,

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default fn to_string(&self) -> String

Converts the given value to a String. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<D, T> ChildElement<D> for T
where D: Dom, T: Into<GenericElement<D, Const>> + Into<Node<D>> + Value + 'static,

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impl<D, T> ChildNode<D> for T
where D: Dom, T: Into<Node<D>> + Value + 'static,

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impl<T> RefValue<'static> for T
where T: Value,

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impl<T> SignalOrValue for T
where T: RefSignalOrValue<'static>,