#[repr(align(16))]
#[repr(C)]
pub struct AccelerationStructureInstance { pub transform: TransformMatrix, pub custom_index_mask: InstanceCustomIndexAndMask, pub shader_binding_offset_flags: InstanceShaderBindingOffsetAndFlags, pub acceleration_structure_reference: DeviceAddress, }
Expand description

Structure expected by device in buffer range specified by AccelerationStructureGeometry::Instances.

Fields§

§transform: TransformMatrix§custom_index_mask: InstanceCustomIndexAndMask§shader_binding_offset_flags: InstanceShaderBindingOffsetAndFlags§acceleration_structure_reference: DeviceAddress

Implementations§

Trait Implementations§

Returns a copy of the value. Read more
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Self must have the same layout as the specified Bits except for the possible invalid bit patterns being checked during is_valid_bit_pattern.
If this function returns true, then it must be valid to reinterpret bits as &Self.

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Calls U::from(self).

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The type returned in the event of a conversion error.
Performs the conversion.
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Performs the conversion.