Enum sierra::ShaderLanguage
source · #[non_exhaustive]
pub enum ShaderLanguage {
SPIRV,
}
Expand description
Shader language.
Variants (Non-exhaustive)§
This enum is marked as non-exhaustive
Non-exhaustive enums could have additional variants added in future. Therefore, when matching against variants of non-exhaustive enums, an extra wildcard arm must be added to account for any future variants.
SPIRV
Standard Portable Intermediate Representation - V.
Trait Implementations§
source§impl Clone for ShaderLanguage
impl Clone for ShaderLanguage
source§fn clone(&self) -> ShaderLanguage
fn clone(&self) -> ShaderLanguage
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresource§impl Debug for ShaderLanguage
impl Debug for ShaderLanguage
source§impl Display for ShaderLanguage
impl Display for ShaderLanguage
source§impl Hash for ShaderLanguage
impl Hash for ShaderLanguage
source§impl PartialEq<ShaderLanguage> for ShaderLanguage
impl PartialEq<ShaderLanguage> for ShaderLanguage
source§fn eq(&self, other: &ShaderLanguage) -> bool
fn eq(&self, other: &ShaderLanguage) -> bool
This method tests for
self
and other
values to be equal, and is used
by ==
.