Struct sierra::Blending[][src]

pub struct Blending {
    pub color_src_factor: BlendFactor,
    pub color_dst_factor: BlendFactor,
    pub color_op: BlendOp,
    pub alpha_src_factor: BlendFactor,
    pub alpha_dst_factor: BlendFactor,
    pub alpha_op: BlendOp,
}
Expand description

Defines how color value from fragment shader’s color output should be blended with value stored in attachment.

Fields

color_src_factor: BlendFactor

Blend factory to apply to color component values from fragment shader’s color output.

color_dst_factor: BlendFactor

Blend factory to apply to color component values stored in attachment.

color_op: BlendOp

Operation to be performed over color component values.

alpha_src_factor: BlendFactor

Blend factory to apply to alpha component value from fragment shader’s color output.

alpha_dst_factor: BlendFactor

Blend factory to apply to alpha component value stored in attachment.

alpha_op: BlendOp

Operation to be performed over alpha component values.

Trait Implementations

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