use std::fmt;
use std::io;
use std::ops;
#[non_exhaustive]
#[derive(Debug, Default, Clone, Copy, PartialEq, PartialOrd)]
pub struct Vec3 {
pub x: f64,
pub y: f64,
pub z: f64,
}
pub type Point = Vec3;
pub type Rgb = Vec3;
impl Vec3 {
#[inline]
#[must_use]
pub const fn new(x: f64, y: f64, z: f64) -> Self {
Self { x, y, z }
}
#[inline]
#[must_use]
pub fn mul_add(self, a: f64, b: Self) -> Self {
Self {
x: self.x.mul_add(a, b.x),
y: self.y.mul_add(a, b.y),
z: self.z.mul_add(a, b.z),
}
}
#[inline]
#[must_use]
pub fn len_squared(self) -> f64 {
self.x
.mul_add(self.x, self.y.mul_add(self.y, self.z * self.z))
}
#[inline]
#[must_use]
pub fn len(self) -> f64 {
self.len_squared().sqrt()
}
#[inline]
#[must_use]
pub fn dot(self, rhs: Self) -> f64 {
self.x.mul_add(rhs.x, self.y.mul_add(rhs.y, self.z * rhs.z))
}
#[inline]
#[must_use]
pub fn cross(self, rhs: Self) -> Self {
Self {
x: self.y.mul_add(rhs.z, -(self.z * rhs.y)),
y: self.z.mul_add(rhs.x, -(self.x * rhs.z)),
z: self.x.mul_add(rhs.y, -(self.y * rhs.x)),
}
}
#[inline]
#[must_use]
pub fn unit(self) -> Self {
self / self.len()
}
#[allow(clippy::cast_possible_truncation)]
#[inline]
pub fn write<W: io::Write>(self, writer: &mut W) -> io::Result<()> {
let ir = (255.999 * self.x) as i32;
let ig = (255.999 * self.y) as i32;
let ib = (255.999 * self.z) as i32;
writeln!(writer, "{} {} {}", ir, ig, ib)?;
Ok(())
}
}
impl fmt::Display for Vec3 {
#[inline]
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
write!(f, "{} {} {}", self.x, self.y, self.z)
}
}
impl ops::Neg for Vec3 {
type Output = Self;
#[inline]
#[must_use]
fn neg(self) -> Self {
Self {
x: -self.x,
y: -self.y,
z: -self.z,
}
}
}
impl ops::Add for Vec3 {
type Output = Self;
#[inline]
#[must_use]
fn add(self, rhs: Self) -> Self {
Self {
x: self.x + rhs.x,
y: self.y + rhs.y,
z: self.z + rhs.z,
}
}
}
impl ops::AddAssign for Vec3 {
#[inline]
fn add_assign(&mut self, rhs: Self) {
*self = *self + rhs;
}
}
impl ops::Sub for Vec3 {
type Output = Self;
#[inline]
#[must_use]
fn sub(self, rhs: Self) -> Self {
Self {
x: self.x - rhs.x,
y: self.y - rhs.y,
z: self.z - rhs.z,
}
}
}
impl ops::SubAssign for Vec3 {
#[inline]
fn sub_assign(&mut self, rhs: Self) {
*self = *self - rhs;
}
}
impl ops::Mul for Vec3 {
type Output = Self;
#[inline]
#[must_use]
fn mul(self, rhs: Self) -> Self {
Self {
x: self.x * rhs.x,
y: self.y * rhs.y,
z: self.z * rhs.z,
}
}
}
impl ops::Mul<f64> for Vec3 {
type Output = Self;
#[inline]
#[must_use]
fn mul(self, rhs: f64) -> Self {
Self {
x: self.x * rhs,
y: self.y * rhs,
z: self.z * rhs,
}
}
}
impl ops::Mul<Vec3> for f64 {
type Output = Vec3;
#[inline]
#[must_use]
fn mul(self, rhs: Vec3) -> Self::Output {
Vec3 {
x: self * rhs.x,
y: self * rhs.y,
z: self * rhs.z,
}
}
}
impl ops::MulAssign<f64> for Vec3 {
#[inline]
fn mul_assign(&mut self, rhs: f64) {
*self = *self * rhs;
}
}
impl ops::Div for Vec3 {
type Output = Self;
#[inline]
#[must_use]
fn div(self, rhs: Self) -> Self {
Self {
x: self.x / rhs.x,
y: self.y / rhs.y,
z: self.z / rhs.z,
}
}
}
impl ops::Div<f64> for Vec3 {
type Output = Self;
#[inline]
#[must_use]
fn div(self, rhs: f64) -> Self {
Self {
x: self.x / rhs,
y: self.y / rhs,
z: self.z / rhs,
}
}
}
impl ops::DivAssign<f64> for Vec3 {
#[inline]
fn div_assign(&mut self, rhs: f64) {
*self = *self / rhs;
}
}
#[cfg(test)]
mod tests {
use super::*;
#[test]
fn test_mul_add() {
let base = Vec3::new(1.0, 2.0, 3.0);
let add = Vec3::new(3.0, 2.0, 1.0);
assert_eq!(base.mul_add(2.0, add), base * 2.0 + add);
}
}