shred 0.7.1

Dispatches systems in parallel which need read access to some resources, and write access to others.

shred - Shared resource dispatcher

Build Status MIT/Apache LoC

This library allows to dispatch systems, which can have interdependencies, shared and exclusive resource access, in parallel.


extern crate shred;

use shred::{DispatcherBuilder, Read, Resource, Resources, System, Write};

#[derive(Debug, Default)]
struct ResA;

#[derive(Debug, Default)]
struct ResB;

struct PrintSystem;

// Systems should be generic over the
// context if possible, so it's easy
// to introduce one.
impl<'a> System<'a> for PrintSystem {
    type SystemData = (Read<'a, ResA>, Write<'a, ResB>);

    fn run(&mut self, data: Self::SystemData) {
        let (a, mut b) = data;

        println!("{:?}", &*a);
        println!("{:?}", &*b);

        *b = ResB; // We can mutate ResB here
        // because it's `FetchMut`.

fn main() {
    let mut resources = Resources::new();
    let mut dispatcher = DispatcherBuilder::new()
        .with(PrintSystem, "print", &[]) // Adds a system "print" without dependencies
    //resources.add(ResA); (We don't need to add `ResA`, a default value will be instantiated)

    dispatcher.dispatch(&mut resources);

Please see the benchmark for a bigger (and useful) example.

Required Rust version

1.20 stable


  • lock-free
  • no channels or similar functionality used (-> less overhead)
  • allows both automated parallelization and fine-grained control


Contribution is highly welcome! If you'd like another feature, just create an issue. You can also help out if you want to; just pick a "help wanted" issue. If you need any help, feel free to ask!

All contributions are assumed to be dual-licensed under MIT/Apache-2.


shred is distributed under the terms of both the MIT license and the Apache License (Version 2.0).