Type Alias shred::Resources

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pub type Resources = World;
👎Deprecated since 0.8.0: renamed to World
Expand description

Alias for World for easier migration to the new version. Will be removed in the future.

Aliased Type§

struct Resources { /* private fields */ }

Implementations§

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impl World

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pub fn empty() -> Self

Creates a new, empty resource container.

Note that if you’re using Specs, you should use WorldExt::new instead.

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pub fn insert<R>(&mut self, r: R)where R: Resource,

Inserts a resource into this container. If the resource existed before, it will be overwritten.

Examples

Every type satisfying Any + Send + Sync automatically implements Resource, thus can be added:

struct MyRes(i32);

When you have a resource, simply insert it like this:

use shred::World;

let mut world = World::empty();
world.insert(MyRes(5));
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pub fn remove<R>(&mut self) -> Option<R>where R: Resource,

Removes a resource of type R from the World and returns its ownership to the caller. In case there is no such resource in this World, None will be returned.

Use this method with caution; other functions and systems might assume this resource still exists. Thus, only use this if you’re sure no system will try to access this resource after you removed it (or else you will get a panic).

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pub fn has_value<R>(&self) -> boolwhere R: Resource,

Returns true if the specified resource type R exists in self.

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pub fn has_value_raw(&self, id: ResourceId) -> bool

Returns true if the specified resource type exists in self.

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pub fn entry<R>(&mut self) -> Entry<'_, R>where R: Resource,

Returns an entry for the resource with type R.

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pub fn system_data<'a, T>(&'a self) -> Twhere T: SystemData<'a>,

Gets SystemData T from the World. This can be used to retrieve data just like in Systems.

This will not setup the system data, i.e. resources fetched here must exist already.

Examples

// NOTE: If you use Specs, use `World::new` instead.
let mut world = World::empty();
world.insert(Timer);
world.insert(AnotherResource);
let system_data: (Read<Timer>, Read<AnotherResource>) = world.system_data();
Panics
  • Panics if T is already borrowed in an incompatible way.
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pub fn setup<'a, T: SystemData<'a>>(&mut self)

Sets up system data T for fetching afterwards.

Most SystemData implementations will insert a sensible default value, by implementing SystemData::setup. However, it is not guaranteed to do that; if there is no sensible default, setup might not do anything.

Examples
use shred::{Read, World};

#[derive(Default)]
struct MyCounter(u32);

// NOTE: If you use Specs, use `World::new` instead.
let mut world = World::empty();
assert!(!world.has_value::<MyCounter>());

// `Read<MyCounter>` requires a `Default` implementation, and uses
// that to initialize the resource
world.setup::<Read<MyCounter>>();
assert!(world.has_value::<MyCounter>());

Here’s another example, showing the case where no resource gets initialized:

use shred::{ReadExpect, World};

struct MyCounter(u32);

// NOTE: If you use Specs, use `World::new` instead.
let mut world = World::empty();

world.setup::<ReadExpect<MyCounter>>();
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pub fn exec<'a, F, R, T>(&'a mut self, f: F) -> Rwhere F: FnOnce(T) -> R, T: SystemData<'a>,

Executes f once, right now and with the specified system data.

This sets up the system data f expects, fetches it and then executes f. This is essentially like a one-time System.

This is especially useful if you either need a lot of system data or, with Specs, if you want to build an entity and for that you need to access resources first - just fetching the resources and building the entity would cause a double borrow.

Calling this method is equivalent to:

{
    // note the extra scope
    world.setup::<MySystemData>();
    let my_data: MySystemData = world.system_data();
    my_data.do_something();
}
Examples
// NOTE: If you use Specs, use `World::new` instead.
let mut world = World::empty();

#[derive(Default)]
struct MyRes {
    field: i32,
}

world.exec(|(mut my_res,): (Write<MyRes>,)| {
    assert_eq!(my_res.field, 0);
    my_res.field = 5;
});

assert_eq!(world.fetch::<MyRes>().field, 5);
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pub fn fetch<T>(&self) -> Fetch<'_, T>where T: Resource,

Fetches the resource with the specified type T or panics if it doesn’t exist.

Panics

Panics if the resource doesn’t exist. Panics if the resource is being accessed mutably.

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pub fn try_fetch<T>(&self) -> Option<Fetch<'_, T>>where T: Resource,

Like fetch, but returns an Option instead of inserting a default value in case the resource does not exist.

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pub fn try_fetch_by_id<T>(&self, id: ResourceId) -> Option<Fetch<'_, T>>where T: Resource,

Like try_fetch, but fetches the resource by its ResourceId which allows using a dynamic ID.

This is usually not what you need; please read the type-level documentation of ResourceId.

Panics

This method panics if id refers to a different type ID than T.

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pub fn fetch_mut<T>(&self) -> FetchMut<'_, T>where T: Resource,

Fetches the resource with the specified type T mutably.

Please see fetch for details.

Panics

Panics if the resource doesn’t exist. Panics if the resource is already being accessed.

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pub fn try_fetch_mut<T>(&self) -> Option<FetchMut<'_, T>>where T: Resource,

Like fetch_mut, but returns an Option instead of inserting a default value in case the resource does not exist.

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pub fn try_fetch_mut_by_id<T>(&self, id: ResourceId) -> Option<FetchMut<'_, T>>where T: Resource,

Like try_fetch_mut, but fetches the resource by its ResourceId which allows using a dynamic ID.

This is usually not what you need; please read the type-level documentation of ResourceId.

Panics

This method panics if id refers to a different type ID than T.

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pub fn insert_by_id<R>(&mut self, id: ResourceId, r: R)where R: Resource,

Internal function for inserting resources, should only be used if you know what you’re doing.

This is useful for inserting resources with a custom ResourceId.

Panics

This method panics if id refers to a different type ID than R.

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pub fn remove_by_id<R>(&mut self, id: ResourceId) -> Option<R>where R: Resource,

Internal function for removing resources, should only be used if you know what you’re doing.

This is useful for removing resources with a custom ResourceId.

Panics

This method panics if id refers to a different type ID than R.

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pub unsafe fn try_fetch_internal( &self, id: ResourceId ) -> Option<&AtomicRefCell<Box<dyn Resource>>>

Internal function for fetching resources, should only be used if you know what you’re doing.

Safety

If this is used to replace the Box<dyn Resource> with a different one, the new one must have a TypeId that matches the one in the ResourceId provided here.

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pub fn get_mut<T: Resource>(&mut self) -> Option<&mut T>

Retrieves a resource without fetching, which is cheaper, but only available with &mut self.

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pub fn get_mut_raw(&mut self, id: ResourceId) -> Option<&mut dyn Resource>

Retrieves a resource without fetching, which is cheaper, but only available with &mut self.

Trait Implementations§

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impl Default for World

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fn default() -> World

Returns the “default value” for a type. Read more