[][src]Struct shipyard_scenegraph::Child

pub struct Child {
    pub parent: EntityId,
    pub prev: EntityId,
    pub next: EntityId,
}

Fields

parent: EntityIdprev: EntityIdnext: EntityId

Auto Trait Implementations

impl RefUnwindSafe for Child

impl Send for Child

impl Sync for Child

impl Unpin for Child

impl UnwindSafe for Child

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.