[][src]Struct shipyard_scenegraph::ChildrenIter

pub struct ChildrenIter<C> {
    pub child_storage: C,
    pub cursor: (EntityId, usize),
}

Fields

child_storage: Ccursor: (EntityId, usize)

Trait Implementations

impl<'a, C> Iterator for ChildrenIter<C> where
    C: GetComponent<Out = &'a Child> + Copy
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type Item = EntityId

The type of the elements being iterated over.

Auto Trait Implementations

impl<C> RefUnwindSafe for ChildrenIter<C> where
    C: RefUnwindSafe

impl<C> Send for ChildrenIter<C> where
    C: Send

impl<C> Sync for ChildrenIter<C> where
    C: Sync

impl<C> Unpin for ChildrenIter<C> where
    C: Unpin

impl<C> UnwindSafe for ChildrenIter<C> where
    C: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<I> IntoIterator for I where
    I: Iterator
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type Item = <I as Iterator>::Item

The type of the elements being iterated over.

type IntoIter = I

Which kind of iterator are we turning this into?

impl<T> ParallelBridge for T where
    T: Send + Iterator,
    <T as Iterator>::Item: Send
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.