shipyard 0.6.2

Entity Component System
Documentation
[dependencies.hashbrown]
version = "0.12.0"

[dependencies.lock_api]
version = "0.4.0"

[dependencies.rayon]
optional = true
version = "1.5.1"

[dependencies.serde]
default-features = false
features = ["derive"]
optional = true
version = "1.0.0"

[dependencies.shipyard_proc]
optional = true
version = "0.3.0"

[dependencies.tracing]
default-features = false
optional = true
version = "0.1.0"
[dev-dependencies.bincode]
version = "1.3.3"

[dev-dependencies.parking_lot]
version = "0.12.0"

[dev-dependencies.serde_json]
version = "1.0.78"

[features]
default = ["parallel", "proc", "std"]
parallel = ["rayon"]
proc = ["shipyard_proc"]
serde1 = ["serde", "hashbrown/serde"]
std = []
thread_local = ["std"]

[package]
authors = ["leudz <dylan.ancel@gmail.com>"]
categories = ["data-structures", "game-development", "concurrency", "no-std"]
description = "Entity Component System"
edition = "2021"
keywords = ["ecs", "entity", "component"]
license = "MIT OR Apache-2.0"
name = "shipyard"
readme = "README.md"
repository = "https://github.com/leudz/shipyard"
resolver = "2"
version = "0.6.2"
[package.metadata.docs.rs]
all-features = true
rustdoc-args = ["--cfg", "docsrs"]