Struct shipyard::World[][src]

pub struct World { /* fields omitted */ }
Expand description

Holds all components and keeps track of entities and what they own.

Implementations

Create an empty World.

Returns a new World with custom threads.
Custom threads can be useful when working with wasm for example.

Adds a new unique storage, unique storages store exactly one T at any time.
To access a unique storage value, use Unique.
Does nothing if the storage already exists.
Unwraps errors.

Adds a new unique storage, unique storages store exactly one T at any time.
To access a unique storage value, use Unique.
Does nothing if the storage already exists.

Borrows the requested storage(s), if it doesn’t exist it’ll get created.
You can use a tuple to get multiple storages at once.

You can use:

  • &T for a shared access to T storage
  • &mut T for an exclusive access to T storage
  • Entities for a shared access to the entity storage
  • EntitiesMut for an exclusive reference to the entity storage
  • AllStorages for an exclusive access to the storage of all components
  • Unique<&T> for a shared access to a T unique storage
  • Unique<&mut T> for an exclusive access to a T unique storage
  • ThreadPool for a shared access to the ThreadPool used by the World
  • NonSend: must activate the non_send feature
  • NonSync: must activate the non_sync feature
  • NonSendSync: must activate the non_send and non_sync features

Example

let world = World::new();
let u32s = world.borrow::<&u32>();
let (entities, mut usizes) = world.try_borrow::<(Entities, &mut usize)>().unwrap();

Borrows the requested storage(s), if it doesn’t exist it’ll get created.
You can use a tuple to get multiple storages at once.
Unwraps errors.

You can use:

  • &T for a shared access to T storage
  • &mut T for an exclusive access to T storage
  • Entities for a shared access to the entity storage
  • EntitiesMut for an exclusive reference to the entity storage
  • AllStorages for an exclusive access to the storage of all components
  • Unique<&T> for a shared access to a T unique storage
  • Unique<&mut T> for an exclusive access to a T unique storage
  • ThreadPool for a shared access to the ThreadPool used by the World
  • NonSend: must activate the non_send feature
  • NonSync: must activate the non_sync feature
  • NonSendSync: must activate the non_send and non_sync features

Example

let world = World::new();
let u32s = world.borrow::<&u32>();
let (entities, mut usizes) = world.borrow::<(Entities, &mut usize)>();

Borrows the requested storages and runs f, this is an unnamed system.
You can use a tuple to get multiple storages at once.
Unwraps errors.

You can use:

  • &T for a shared access to T storage
  • &mut T for an exclusive access to T storage
  • Entities for a shared access to the entity storage
  • EntitiesMut for an exclusive reference to the entity storage
  • AllStorages for an exclusive access to the storage of all components
  • Unique<&T> for a shared access to a T unique storage
  • Unique<&mut T> for an exclusive access to a T unique storage
  • ThreadPool for a shared access to the ThreadPool used by the World
  • NonSend: must activate the non_send feature
  • NonSync: must activate the non_sync feature
  • NonSendSync: must activate the non_send and non_sync features

Example

let world = World::new();
world.run::<(&usize, &mut u32), _, _>(|(usizes, u32s)| {
    // -- snip --
});

Borrows the requested storages and runs f, this is an unnamed system.
You can use a tuple to get multiple storages at once.

You can use:

  • &T for a shared access to T storage
  • &mut T for an exclusive access to T storage
  • Entities for a shared access to the entity storage
  • EntitiesMut for an exclusive reference to the entity storage
  • AllStorages for an exclusive access to the storage of all components
  • Unique<&T> for a shared access to a T unique storage
  • Unique<&mut T> for an exclusive access to a T unique storage
  • ThreadPool for a shared access to the ThreadPool used by the World
  • NonSend: must activate the non_send feature
  • NonSync: must activate the non_sync feature
  • NonSendSync: must activate the non_send and non_sync features

Example

let world = World::new();
world.try_run::<(&usize, &mut u32), _, _>(|(usizes, u32s)| {
    // -- snip --
}).unwrap();

Runs the S system immediately, borrowing the storages necessary to do so.

Example

struct Clock(u32);

#[system(Tick)]
fn run(mut clocks: &mut Clock) {
    (&mut clocks).iter().for_each(|clock| {
        clock.0 += 1;
    });
}

let world = World::default();
world.try_run_system::<Tick>().unwrap();

Runs the S system immediately, borrowing the storages necessary to do so.
Unwraps errors.

Example

struct Clock(u32);

#[system(Tick)]
fn run(mut clocks: &mut Clock) {
    (&mut clocks).iter().for_each(|clock| {
        clock.0 += 1;
    });
}

let world = World::default();
world.run_system::<Tick>();

Modifies the current default workload to name.

Modifies the current default workload to name.
Unwraps errors.

A workload is a collection of systems. They will execute as much in parallel as possible.
They are evaluated left to right when they can’t be parallelized.
The default workload will automatically be set to the first workload added.

Example

struct Adder;
impl<'a> System<'a> for Adder {
    type Data = (&'a mut usize, &'a u32);
    fn run((mut usizes, u32s): <Self::Data as SystemData>::View) {
        (&mut usizes, &u32s).iter().for_each(|(x, &y)| {
            *x += y as usize;
        });
    }
}

struct Checker;
impl<'a> System<'a> for Checker {
    type Data = &'a usize;
    fn run(usizes: <Self::Data as SystemData>::View) {
        let mut iter = usizes.iter();
        assert_eq!(iter.next(), Some(&1));
        assert_eq!(iter.next(), Some(&5));
        assert_eq!(iter.next(), Some(&9));
    }
}

let world = World::new();

world.run::<(EntitiesMut, &mut usize, &mut u32), _, _>(|(mut entities, mut usizes, mut u32s)| {
    entities.add_entity((&mut usizes, &mut u32s), (0, 1));
    entities.add_entity((&mut usizes, &mut u32s), (2, 3));
    entities.add_entity((&mut usizes, &mut u32s), (4, 5));
});

world.try_add_workload::<(Adder, Checker), _>("Add & Check").unwrap();
world.run_default();

A workload is a collection of systems. They will execute as much in parallel as possible.
They are evaluated left to right when they can’t be parallelized.
The default workload will automatically be set to the first workload added.
Unwraps errors.

Example

struct Adder;
impl<'a> System<'a> for Adder {
    type Data = (&'a mut usize, &'a u32);
    fn run((mut usizes, u32s): <Self::Data as SystemData>::View) {
        (&mut usizes, &u32s).iter().for_each(|(x, &y)| {
            *x += y as usize;
        });
    }
}

struct Checker;
impl<'a> System<'a> for Checker {
    type Data = &'a usize;
    fn run(usizes: <Self::Data as SystemData>::View) {
        let mut iter = usizes.iter();
        assert_eq!(iter.next(), Some(&1));
        assert_eq!(iter.next(), Some(&5));
        assert_eq!(iter.next(), Some(&9));
    }
}

let world = World::new();

world.run::<(EntitiesMut, &mut usize, &mut u32), _, _>(|(mut entities, mut usizes, mut u32s)| {
    entities.add_entity((&mut usizes, &mut u32s), (0, 1));
    entities.add_entity((&mut usizes, &mut u32s), (2, 3));
    entities.add_entity((&mut usizes, &mut u32s), (4, 5));
});

world.add_workload::<(Adder, Checker), _>("Add & Check");
world.run_default();

Runs the name workload.

Runs the name workload.
Unwraps error.

Run the default workload.

Run the default workload.
Unwraps error.

Trait Implementations

Create an empty World.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Performs the conversion.

Performs the conversion.

The alignment of pointer.

The type for initializers.

Initializes a with the given initializer. Read more

Dereferences the given pointer. Read more

Mutably dereferences the given pointer. Read more

Drops the object pointed to by the given pointer. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.