Crate sharded[][src]

Expand description

Note: This crate is still in early development and undergoing API changes. Contributions, feature requests, and constructive feedback are warmly welcomed.

sharded   Build Crate

Sharded provides safe, fast, and obvious concurrent collections in Rust. This crate splits the underlying collection into N shards each with its own lock. Calling read(&key) or write(&key) returns a guard for a single shard.

Features

  • Zero unsafe code. This library uses #![forbid(unsafe_code)].

  • Zero dependencies (almost). By default, the library only uses std and hashbrown. If you’d like to pull in some community crates such as parking_lot, ahash, etc.. just use add the corresponding feature.

  • Tiny footprint. The core logic is ~100 lines of code. This may build up over time as utilities and ergonomics are added.

  • Extremely fast. This implementation may be a more performant choice for your workload than some of the most popular concurrent hashmaps out there. ??

See Also

  • flurry - A port of Java’s java.util.concurrent.ConcurrentHashMap to Rust. (Also part of a live stream series)
  • dashmap - Blazing fast concurrent HashMap for Rust.
  • countrie - A concurrent hash-trie map & set.

Quick Start

[dependencies]
sharded = { version = "0.1.0", features = ["fxhash", "parking_lot"] }

Examples

Insert a key value pair

let users = Map::new();
users.insert(32, "Henry");

Access a storage shard

Map provides read and write which give access to the underlying storage (which is built using hashbrown::raw). Both methods return a tuple of (Key, Guard<Shard>)

let (key, shard) = users.read(&32);
assert_eq!(shard.get(key), Some(&"Henry"));

Determine if a storage shard is locked

try_read and try_write are available for avoiding blocks or in situations that could deadlock

match users.try_read(&32) {
    Ok((key, mut shard)) => Ok(shard.get(key)),
    Err(WouldBlock) => Err(WouldBlock)
};

Performance Comparison

Note: These benchmarks are stale.

Disclaimer: I’m no expert in performance testing. Probably the best you can do is benchmark your application using the different implementations in the most realistic setting possible.

These measurements were generated using jonhoo/bustle. To reproduce the charts, see the benchmarks directory.

Average Performance by Implementation

This ran each implementation over the presets in bustle::Mix for 5 iterations. Lower numbers are better. Approaches using a single std::sync Lock and chashmap were discarded for clarity (they are a lot slower). If you know why chashmap is so slow in this test, please help here.

Read Heavy

Read Heavy Performance)

.. continued in benchmarks/

Acknowledgements

Many thanks to

  • Reddit community for a few pointers and some motivation to take this project further.

  • Jon Gjengset for the live streams and utility crates involved

  • and countless OSS contributors that made this work possible

License

Licensed under either of Apache License, Version 2.0 or MIT license at your option.

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in sharded by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

Re-exports

pub use map::Map;

Modules

Structs

Type Definitions