sharded 0.0.6

Safe, fast, and obvious concurrent collections
Documentation

Note: This crate is still in early development and undergoing API changes. Contributions, bug reports, feature requests, and constructive feedback are warmly welcomed.

sharded   Build Crate Docs badge

Sharded provides safe, fast, and obvious concurrent collections in Rust. This crate splits the underlying collection into N shards each with its own lock. Calling read(key) or write(key) returns a guard for a single shard.

Features

  • Zero unsafe code. This library uses #![forbid(unsafe_code)]. There are some limitations with the raw locking API that could cause you to write a bug, but it should be hard to so!

  • Zero dependencies. By default, the library only uses std. If you'd like to pull in some community crates such as parking_lot, just use the corresponding feature.

  • Tiny footprint. The core logic is ~100 lines of code. This may build up over time as utilities and ergonomics are added.

  • Extremely fast. This implementation may be a more performant choice for your workload than some of the most popular concurrent hashmaps out there. ??

  • Flexible API. Bring your own lock or collection types. sharded::Map is just a type alias for Shard<Lock<Collection<_>>>. There will be support for Sets and Trees, too!

See Also

  • flurry - A port of Java's java.util.concurrent.ConcurrentHashMap to Rust. (Also part of a live stream series)
  • dashmap - Blazing fast concurrent HashMap for Rust.
  • countrie - A concurrent hash-trie map & set.

MSRV

This is currently running on 1.47-nightly due to #![feature(generic_associated_types)] that opens up abstractions. If there's interest, it should be easy enough to go to the stable channel.

Quick Start

[dependencies]

# Optionally use `parking_lot` (or `crossbeam`), `hashbrown`, and `ahash` (or `fxhash`)
# by specifing the feature of that name
sharded = { version = "0.0.1", features = ["parking_lot", "hashbrown", "ahash"] }

Examples

Use a concurrent HashMap

use sharded::Map;
let concurrent = Map::new()

// or use an existing HashMap,

let users = Shard::from(users);

let guard = users.write(32);
guard.insert(32, user);

Performance Comparison

Disclaimer: I'm no expert in performance testing. Probably the best you can do is benchmark your application using the different implementations in the most realistic setting possible.

These measurements were generated using jonhoo/bustle. To reproduce the charts, see the benchmarks directory. Work is underway to automate testing on a battery of cloud instance types and parameters. Please raise a PR/issue if you have suggestions on how to improve these benchmarks or new workloads to try!

Average Performance by Implementation

This ran each implementation over the presets in bustle::Mix for 5 iterations/random seeds. Lower numbers are better. Approaches using a single std::sync Lock and chashmap were discarded for clarity (they are a lot slower). If you know why chashmap is so slow in this test, please help here.

Read Heavy

All implementations are pretty close but sharded wins by some margin until the high thread counts. At threads=1, sharded shows a significant advantage. dashmap shows the worst overall performance.

Read Heavy Performance)

.. continued in benchmarks/

Acknowledgements

Many thanks to

  • Reddit community for a few pointers and some motivation to take this project further.

  • Jon Gjengset for the live streams and utility crates involved

  • and countless OSS contributors that made this work possible

License

Licensed under either of Apache License, Version 2.0 or MIT license at your option.

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in sharded by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.