shakmaty 0.7.2

A library for chess move generation
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shakmaty

A Rust library for chess move generation

Build Status crates.io docs.rs

Features

  • Generate legal moves:

    use shakmaty::{Chess, Position};
    
    let pos = Chess::default();
    let legals = pos.legals();
    assert_eq!(legals.len(), 20);
    
  • Play moves:

    use shakmaty::{Square, Move, Role};
    
    // 1. e4
    let pos = pos.play(&Move::Normal {
        role: Role::Pawn,
        from: Square::E2,
        to: Square::E4,
        capture: None,
        promotion: None,
    })?;
    
  • Detect game end conditions: pos.is_checkmate(), pos.is_stalemate(), pos.is_insufficient_material(), pos.outcome().

  • Read and write FENs, SANs and UCIs.

  • Supports standard chess, Chess960, Giveaway, Atomic, King Of The Hill, Three-Check, Crazyhouse, Racing Kings and Horde. Provides vocabulary to implement other variants.

  • Bitboards and compact fixed shift magic attack tables.

  • Probe Syzygy tablebases with shakmaty-syzygy.

Documentation

Read the documentation

Changelog

  • 0.7.2
    • Add Outcome.winner().
  • 0.7.1
    • Minimum Rust version 1.26.0 (fused iterators, u128 conversions).
  • 0.7.0
    • Reintroduce the remaining Lichess variants: Crazyhouse, KingOfTheHill, ThreeCheck, Horde, RacingKings.
    • Expose Position.castles() and replace Position.is_chess960() with Position.castles().is_chess960().
    • Fix insufficient material: KNvK was not given as drawn due to a typo.
    • Fix insufficient material in Atomic: Two knights of different colors are not safe.
    • Let Pockets.count() and Pocket.count() return usize.
  • 0.6.7
    • Giveaway starting position should have no castling rights.
  • 0.6.6
    • Fix missing king promotions in Giveaway.
  • 0.6.5
    • Validate color of missing king in atomic chess.
    • Clear move buffers before generating variant moves.
  • 0.6.4
    • Reintroduce Giveaway and Atomic chess variants.
  • 0.6.3
    • New method Move.is_zeroing().
  • 0.6.2
    • Make unit error types (InvalidSquareName, InvalidUci, InvalidSan) completely public.
    • Documentation, coding style and debugging tweaks.
  • 0.6.1
    • Expose attacks::bishop_mask and attacks::rook_mask.
    • Eliminate almost all unchecked indexing.
  • 0.6.0
    • Split impl From<Move> for Uci into uci() and chess960_uci().
    • Fix display of pawn drops.
    • Move generating methods clear the move buffer (and therefor no longer panic on too full buffers).
    • Added Position.is_chess960(), Bitboard.without_all(), Role.upper_char(), Board.stepper().
  • 0.5.1
    • Fix Uci::to_move() for en passant moves. Thanks zxqfl.
  • 0.5.0
    • Use u64 instead of usize for perft().
    • Export error type InvalidSquareName.
    • New methods: CastlingSide.is_{queen|king}_side(), San.matches(), Move.is_capture(), Move.is_promotion(), Move.castling_side(), Position.is_check().
    • Derive Ord and PartialOrd for Role.
    • Support running benchmarks on stable.
  • 0.4.2
    • Fix build error on beta due to the new nightly option_filter feature.
    • Fix unterminated code block in documentation.
  • 0.4.1
  • 0.4.0
    • Rename Color::from_bool() to Color::from_white(), add Color::from_black().
    • Add Move::role(), Move::is_en_passant() and Move::is_castle().
    • Add Position::en_passant_moves() and Position::capture_moves().
    • Implement BitXor<bool> for Color.
    • Implement FusedIterator and TrustedLen on Bitboard.
  • 0.3.0
    • Switch to #[repr(i8)] for Square. Implement all lossless integer conversions From<Square>.
    • Add Square::flip_horizontal(), flip_vertical() and flip_diagonal().
    • Efficiently implement CarryRippler::last() by @nvzqz.
    • Eliminate some unchecked indexing by @nvzqz.
    • Faster ASCII case conversions and tests by @nvzqz.
  • 0.2.0
    • Square is now a #[repr(u8)] enum.
    • Use bitflags for PositionError.
    • Rename RemainingChecks::subtract() to decrement().
    • Add Position::swap_turn().
  • 0.1.0
    • First release with support for stable Rust.

License

Shakmaty is licensed under the GPL-3.0 (or any later version at your option). See the COPYING file for the full license text.