pub struct Dtz(pub i32);
Expand description

DTZ50′′. Based on the distance to zeroing of the half-move clock.

Zeroing the half-move clock while keeping the game theoretical result in hand guarantees making progress, so min-maxing Dtz values guarantees achieving the optimal outcome under the 50-move rule.

DTZWDL
-100 <= n <= -1LossUnconditional loss (assuming the 50-move counter is zero). Zeroing move can be forced in -n plies.
n < -100Blessed lossLoss, but draw under the 50-move rule. A zeroing move can be forced in -n plies or -n - 100 plies (if a later phase is responsible for the blessing).
0Draw
100 < nCursed winWin, but draw under the 50-move rule. A zeroing move can be forced in n or n - 100 plies (if a later phase is responsible for the curse).
1 <= n <= 100WinUnconditional win (assuming the 50-move counter is zero). Zeroing move can be forced in n plies.

Tuple Fields

0: i32

Implementations

Converts wdl to a Dtz, given that the best move is zeroing.

WDLDTZ
Loss-1
Blessed loss-101
Draw0
Cursed win101
Win1

Increases the absolute non-zero value by plies.

Panics

Panics if overflow occurrs.

Examples
use shakmaty_syzygy::Dtz;

assert_eq!(Dtz(1).add_plies(3), Dtz(4));
assert_eq!(Dtz(0).add_plies(3), Dtz(0));
assert_eq!(Dtz(-1).add_plies(3), Dtz(-4));

Increases the absolute non-zero value by plies, returning None if overflow occurred.

Increases the absolute non-zero value by plies, saturating if overflow occurred.

Returns a number representing the sign of self.

  • 1 if self > Dtz(0)
  • 0 if self == Dtz(0)
  • -1 if self < Dtz(0)

Returns self == Dtz(0).

Returns self > Dtz(0).

Returns self < Dtz(0).

Trait Implementations

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

Formats the value using the given formatter. Read more

Converts to this type from the input type.

Converts to this type from the input type.

Converts to this type from the input type.

Converts to this type from the input type.

Converts to this type from the input type.

Converts to this type from the input type.

Converts to this type from the input type.

Converts to this type from the input type.

The resulting type after applying the - operator.

Performs the unary - operation. Read more

This method returns an Ordering between self and other. Read more

Compares and returns the maximum of two values. Read more

Compares and returns the minimum of two values. Read more

Restrict a value to a certain interval. Read more

This method tests for self and other values to be equal, and is used by ==. Read more

This method tests for !=.

This method returns an ordering between self and other values if one exists. Read more

This method tests less than (for self and other) and is used by the < operator. Read more

This method tests less than or equal to (for self and other) and is used by the <= operator. Read more

This method tests greater than (for self and other) and is used by the > operator. Read more

This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The resulting type after obtaining ownership.

Creates owned data from borrowed data, usually by cloning. Read more

Uses borrowed data to replace owned data, usually by cloning. Read more

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.