Crate shadiertoy

Crate shadiertoy 

Source
Expand description

A Shadertoy rip-off.

There are examples in the repository.

Re-exports§

pub extern crate gfx;
pub extern crate glutin;
pub extern crate image;

Macros§

pipeline
Define the format of the data you’re passing to the shader.

Structs§

Global
Global (uniform) constant component. Describes a free-standing value passed into the shader, which is not enclosed into any constant buffer.
TextureSampler
A convenience type for a texture paired with a sampler. It only makes sense for DX9 class hardware, where every texture by default is bundled with a sampler, hence they are represented by the same name. In DX10 and higher samplers are totally separated from the textures.
Window
A window that you can draw on.

Enums§

Error
Crate error type.

Traits§

Game
A game, which is hopefully what you’re making.

Type Aliases§

DepthStencilView
A depth-stencil buffer handle.
DepthTarget
A link type for the depth buffer.
R
The gfx-rs resource used in this crate.
RenderTarget
A link type for the color buffer.
RenderTargetView
A color buffer handle.
Result
Crate result type.
Shader
A compiled shader.
ShaderResourceView
A texture handle.
Texture
A loaded texture.