Struct shadertoy::RenderPass
[−]
[src]
pub struct RenderPass { pub inputs: Vec<RenderPassInput>, pub outputs: Vec<RenderPassOutput>, pub code: String, pub name: String, pub description: String, pub pass_type: String, }
Fields
inputs: Vec<RenderPassInput>
outputs: Vec<RenderPassOutput>
code: String
name: String
description: String
pass_type: String