[][src]Enum shaderc::ResourceKind

#[repr(C)]
pub enum ResourceKind { Image, Sampler, Texture, Buffer, StorageBuffer, UnorderedAccessView, }

Resource kinds.

In Vulkan, resources are bound to the pipeline via descriptors with numbered bindings and sets.

Variants

Image

Image and image buffer.

Sampler

Pure sampler.

Texture

Sampled texture in GLSL, and Shader Resource View in HLSL.

Buffer

Uniform Buffer Object (UBO) in GLSL. cbuffer in HLSL.

StorageBuffer

Shader Storage Buffer Object (SSBO) in GLSL.

UnorderedAccessView

Unordered Access View in HLSL. (Writable storage image or storage buffer.)

Trait Implementations

impl Eq for ResourceKind[src]

impl Copy for ResourceKind[src]

impl PartialEq<ResourceKind> for ResourceKind[src]

#[must_use]
fn ne(&self, other: &Rhs) -> bool
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This method tests for !=.

impl Clone for ResourceKind[src]

fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source. Read more

impl Debug for ResourceKind[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into for T where
    U: From<T>, 
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impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T> From for T[src]

impl<T, U> TryFrom for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T> Borrow for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> BorrowMut for T where
    T: ?Sized
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impl<T, U> TryInto for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.