Enum shaderc::SourceLanguage
source · #[repr(C)]
pub enum SourceLanguage {
GLSL,
HLSL,
}
Expand description
Source language.
Variants
GLSL
HLSL
Trait Implementations
sourceimpl Clone for SourceLanguage
impl Clone for SourceLanguage
sourcefn clone(&self) -> SourceLanguage
fn clone(&self) -> SourceLanguage
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moresourceimpl Debug for SourceLanguage
impl Debug for SourceLanguage
sourceimpl PartialEq<SourceLanguage> for SourceLanguage
impl PartialEq<SourceLanguage> for SourceLanguage
sourcefn eq(&self, other: &SourceLanguage) -> bool
fn eq(&self, other: &SourceLanguage) -> bool
impl Copy for SourceLanguage
impl Eq for SourceLanguage
impl StructuralEq for SourceLanguage
impl StructuralPartialEq for SourceLanguage
Auto Trait Implementations
impl RefUnwindSafe for SourceLanguage
impl Send for SourceLanguage
impl Sync for SourceLanguage
impl Unpin for SourceLanguage
impl UnwindSafe for SourceLanguage
Blanket Implementations
sourceimpl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more