#[repr(C)]
pub struct shaderc_include_result { pub source_name: *const c_char, pub source_name_length: size_t, pub content: *const c_char, pub content_length: size_t, pub user_data: *mut c_void, }

Fields§

§source_name: *const c_char§source_name_length: size_t§content: *const c_char§content_length: size_t§user_data: *mut c_void

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