[−][src]Struct shader_types::Vec2
Vector of 2 f32
values. Has size 8 and alignment 8.
Fields
inner: [f32; 2]
Implementations
impl Vec2
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pub fn new(inner: [f32; 2]) -> Self
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pub fn from_mint<T: Into<Vector2<f32>>>(value: T) -> Self
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This is supported on crate feature
mint
only.Construct a Vec2
from any type which is convertable into a mint::Vector2<f32>
.
Trait Implementations
impl Clone for Vec2
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impl Copy for Vec2
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impl Debug for Vec2
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impl Default for Vec2
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impl From<[f32; 2]> for Vec2
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impl From<Vec2> for Vector2<f32>
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impl From<Vec2> for [f32; 2]
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impl From<Vector2<f32>> for Vec2
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impl PartialEq<Vec2> for Vec2
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impl PartialOrd<Vec2> for Vec2
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fn partial_cmp(&self, other: &Vec2) -> Option<Ordering>
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fn lt(&self, other: &Vec2) -> bool
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fn le(&self, other: &Vec2) -> bool
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fn gt(&self, other: &Vec2) -> bool
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fn ge(&self, other: &Vec2) -> bool
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impl Pod for Vec2
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impl StructuralPartialEq for Vec2
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impl Zeroable for Vec2
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Auto Trait Implementations
impl RefUnwindSafe for Vec2
impl Send for Vec2
impl Sync for Vec2
impl Unpin for Vec2
impl UnwindSafe for Vec2
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,