[−][src]Struct sgf_parser::GameNode
A game node, containing a vector of tokens
Fields
tokens: Vec<SgfToken>
Methods
impl GameNode
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pub fn get_unknown_tokens(&self) -> Vec<&SgfToken>
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Gets a vector of all SgfToken::Unknown
tokens
pub fn get_invalid_tokens(&self) -> Vec<&SgfToken>
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Gets a vector of all SgfToken::Invalid
tokens
Trait Implementations
impl PartialEq<GameNode> for GameNode
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impl Clone for GameNode
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fn clone(&self) -> GameNode
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fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl Debug for GameNode
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Auto Trait Implementations
Blanket Implementations
impl<T, U> Into for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
impl<T> From for T
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impl<T, U> TryFrom for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T> Borrow for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T, U> TryInto for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,