pub fn serialize<'a>(
gametrees: impl IntoIterator<Item = &'a GameTree>
) -> String
Expand description
Returns the serialized SGF text from a collection of GameTree
objects.
For serializing a single node, check out the
SgfNode::serialize
method.
Examples
use sgf_parse::{serialize, SgfNode, SgfProp};
use sgf_parse::go::Prop;
let first_node: SgfNode::<Prop> = {
let children = vec![
SgfNode::new(
vec![Prop::new("B".to_string(),
vec!["dd".to_string()])], vec![],
false,
),
];
SgfNode::new(vec![Prop::SZ((19, 19))], children, true)
};
let second_node = SgfNode::<Prop>::new(vec![Prop::C("A comment".into())], vec![], true);
let gametrees = vec![first_node.into(), second_node.into()];
let serialized = serialize(&gametrees);
assert_eq!(serialized, "(;SZ[19:19];B[dd])(;C[A comment])");