use crate::graphics::{RenderStates, RenderTarget};
/// Something that is drawable by a [`RenderTarget`].
pub trait Drawable {
/// Draws into `target` with [`RenderStates`] `states`.
fn draw<'a: 'shader, 'texture, 'shader, 'shader_texture>(
&'a self,
target: &mut dyn RenderTarget,
states: &RenderStates<'texture, 'shader, 'shader_texture>,
);
}