Struct skia::gl_rasterization_context_glx::GLRasterizationContext
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[src]
pub struct GLRasterizationContext { pub gl_context: Arc<GLContext>, pub size: Size2D<i32>, pub framebuffer_id: GLuint, // some fields omitted }
Fields
gl_context: Arc<GLContext>
size: Size2D<i32>
framebuffer_id: GLuint