servo-glutin 0.15.0

Cross-platform OpenGL context provider.
Documentation
# glutin -  OpenGL, UTilities and INput
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Alternative to GLFW in pure Rust.

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```toml
[dependencies]
glutin = "*"
```

## [Documentation]https://docs.rs/glutin

## Try it!

```bash
git clone https://github.com/tomaka/glutin
cd glutin
cargo run --example window
```

## Usage

Glutin is an OpenGL context creation library and doesn't directly provide OpenGL bindings for you.

```toml
[dependencies]
gl = "*"
libc = "*"
```

```rust
extern crate gl;
extern crate glutin;
extern crate libc;

fn main() {
    let window = glutin::Window::new().unwrap();

    unsafe { window.make_current() };

    let gl_ = match api_type {
        gl::GlType::Gl => unsafe { gl::GlFns::load_with(|s| Self::get_proc_address(s) as *const _) },
        gl::GlType::Gles => unsafe { gl::GlesFns::load_with(|s| Self::get_proc_address(s) as *const _) },
    };

    gl_.clear_color(0.0, 1.0, 0.0, 1.0);

    for event in window.wait_events() {
        gl_.clear(gl::COLOR_BUFFER_BIT);
        window.swap_buffers();

        match event {
            glutin::Event::Closed => break,
            _ => ()
        }
    }
}
```

Note that glutin aims at being a low-level brick in your rendering infrastructure. You are encouraged to write another layer of abstraction between glutin and your application.

## Platform-specific notes

### Android

 - To compile the examples for android, initialize the submodules, go to `deps/apk-builder/apk-builder` and run `cargo build`, then go back to `glutin` and call `ANDROID_HOME=/path/to/sdk NDK_HOME=/path/to/ndk NDK_STANDALONE=/path/to/standalone cargo test --no-run --target=arm-linux-androideabi`