Struct serenity::builder::EditChannel[][src]

pub struct EditChannel(pub VecMap<&'static str, Value>);

A builder to edit a GuildChannel for use via GuildChannel::edit

Defaults are not directly provided by the builder itself.

Examples

Edit a channel, providing a new name and topic:

This example is not tested
// assuming a channel has already been bound
if let Err(why) = channel::edit(|c| c.name("new name").topic("a test topic")) {
    // properly handle the error
}

Methods

impl EditChannel
[src]

The bitrate of the channel in bits.

This is for voice channels only.

The name of the channel.

Must be between 2 and 100 characters long.

The position of the channel in the channel list.

The topic of the channel. Can be empty.

Must be between 0 and 1024 characters long.

This is for text channels only.

The number of users that may be in the channel simultaneously.

This is for voice channels only.

The parent category of the channel.

This is for text and voice channels only.

Trait Implementations

impl Clone for EditChannel
[src]

Returns a copy of the value. Read more

Performs copy-assignment from source. Read more

impl Debug for EditChannel
[src]

Formats the value using the given formatter. Read more

impl Default for EditChannel
[src]

Returns the "default value" for a type. Read more

Auto Trait Implementations

impl Send for EditChannel

impl Sync for EditChannel