Struct serenity::model::gateway::Game [] [src]

pub struct Game {
    pub kind: GameType,
    pub name: String,
    pub url: Option<String>,
}

Representation of a game that a [User] is playing -- or streaming in the case that a stream URL is provided.

Fields

The type of game status.

The name of the game being played.

The Stream URL if kind is GameType::Streaming.

Methods

impl Game
[src]

[src]

Creates a Game struct that appears as a Playing <name> status.

Note: Maximum name length is 128.

Examples

Create a command that sets the current game being played:

use serenity::framework::standard::Args;
use serenity::model::gateway::Game;

command!(game(ctx, _msg, args) {
    let name = args.full();
    ctx.set_game(Game::playing(&name));
});

[src]

Creates a Game struct that appears as a Streaming <name> status.

Note: Maximum name length is 128.

Examples

Create a command that sets the current game and stream:

use serenity::framework::standard::Args;
use serenity::model::gateway::Game;

// Assumes command has min_args set to 2.
command!(stream(ctx, _msg, args) {
    let name = args.full();
    ctx.set_game(Game::streaming(&name, &stream_url));
});

[src]

Creates a Game struct that appears as a Listening to <name> status.

Note: Maximum name length is 128.

Examples

Create a command that sets the current game being played:

use serenity::framework::standard::Args;
use serenity::model::gateway::Game;

command!(listen(ctx, _msg, args) {
    let name = args.full();
    ctx.set_game(Game::listening(&name));
});

Trait Implementations

impl Clone for Game
[src]

[src]

Returns a copy of the value. Read more

1.0.0
[src]

Performs copy-assignment from source. Read more

impl Debug for Game
[src]

[src]

Formats the value using the given formatter. Read more

impl<'de> Deserialize<'de> for Game
[src]

[src]

Deserialize this value from the given Serde deserializer. Read more

Auto Trait Implementations

impl Send for Game

impl Sync for Game