use async_tungstenite::tungstenite::Message;
#[cfg(feature = "collector")]
use crate::collector::{
ComponentInteractionFilter,
EventFilter,
MessageFilter,
ModalInteractionFilter,
ReactionFilter,
};
use crate::model::gateway::Activity;
use crate::model::id::{GuildId, UserId};
use crate::model::user::OnlineStatus;
#[derive(Clone, Debug)]
pub enum ChunkGuildFilter {
/// Returns all members of the guilds specified. Requires GUILD_MEMBERS intent.
None,
/// A common username prefix filter for the members returned.
Query(String),
/// A set of exact user IDs to query for.
UserIds(Vec<UserId>),
}
/// A message to send from a shard over a WebSocket.
// Once we can use `Box` as part of a pattern, we will reconsider boxing.
#[allow(clippy::large_enum_variant)]
#[derive(Clone, Debug)]
pub enum ShardRunnerMessage {
/// Indicates that the client is to send a member chunk message.
ChunkGuild {
/// The IDs of the [`Guild`] to chunk.
///
/// [`Guild`]: crate::model::guild::Guild
guild_id: GuildId,
/// The maximum number of members to receive [`GuildMembersChunkEvent`]s
/// for.
///
/// [`GuildMembersChunkEvent`]: crate::model::event::GuildMembersChunkEvent
limit: Option<u16>,
/// A filter to apply to the returned members.
filter: ChunkGuildFilter,
/// Optional nonce to identify [`GuildMembersChunkEvent`] responses.
///
/// [`GuildMembersChunkEvent`]: crate::model::event::GuildMembersChunkEvent
nonce: Option<String>,
},
/// Indicates that the client is to close with the given status code and
/// reason.
///
/// You should rarely - if _ever_ - need this, but the option is available.
/// Prefer to use the [`ShardManager`] to shutdown WebSocket clients if you
/// are intending to send a 1000 close code.
///
/// [`ShardManager`]: super::ShardManager
Close(u16, Option<String>),
/// Indicates that the client is to send a custom WebSocket message.
Message(Message),
/// Indicates that the client is to update the shard's presence's activity.
SetActivity(Option<Activity>),
/// Indicates that the client is to update the shard's presence in its
/// entirety.
SetPresence(OnlineStatus, Option<Activity>),
/// Indicates that the client is to update the shard's presence's status.
SetStatus(OnlineStatus),
/// Sends a new filter for events to the shard.
#[cfg(feature = "collector")]
SetEventFilter(EventFilter),
/// Sends a new filter for messages to the shard.
#[cfg(feature = "collector")]
SetMessageFilter(MessageFilter),
/// Sends a new filter for reactions to the shard.
#[cfg(feature = "collector")]
SetReactionFilter(ReactionFilter),
/// Sends a new filter for component interactions to the shard.
#[cfg(feature = "collector")]
SetComponentInteractionFilter(ComponentInteractionFilter),
/// Sends a new filter for modal interactions to the shard.
#[cfg(feature = "collector")]
SetModalInteractionFilter(ModalInteractionFilter),
}