[][src]Struct serenity::model::voice::VoiceState

#[non_exhaustive]pub struct VoiceState {
    pub channel_id: Option<ChannelId>,
    pub deaf: bool,
    pub guild_id: Option<GuildId>,
    pub member: Option<Member>,
    pub mute: bool,
    pub self_deaf: bool,
    pub self_mute: bool,
    pub self_stream: Option<bool>,
    pub self_video: bool,
    pub session_id: String,
    pub suppress: bool,
    pub token: Option<String>,
    pub user_id: UserId,
}

A user's state within a voice channel.

Fields (Non-exhaustive)

Non-exhaustive structs could have additional fields added in future. Therefore, non-exhaustive structs cannot be constructed in external crates using the traditional Struct { .. } syntax; cannot be matched against without a wildcard ..; and struct update syntax will not work.
channel_id: Option<ChannelId>deaf: boolguild_id: Option<GuildId>member: Option<Member>mute: boolself_deaf: boolself_mute: boolself_stream: Option<bool>self_video: boolsession_id: Stringsuppress: booltoken: Option<String>user_id: UserId

Trait Implementations

impl Clone for VoiceState[src]

impl Debug for VoiceState[src]

impl<'de> Deserialize<'de> for VoiceState[src]

impl Serialize for VoiceState[src]

Auto Trait Implementations

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impl<T> DeserializeOwned for T where
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impl<T, U> Into<U> for T where
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type Output = T

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type Owned = T

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impl<T, U> TryFrom<U> for T where
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type Error = Infallible

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type Error = <U as TryFrom<T>>::Error

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impl<T> WithSubscriber for T[src]