Struct serenity::model::Emoji
[−]
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pub struct Emoji { pub id: EmojiId, pub name: String, pub managed: bool, pub require_colons: bool, pub roles: Vec<RoleId>, }
Represents a custom guild emoji, which can either be created using the API, or via an integration. Emojis created using the API only work within the guild it was created in.
Fields
id: EmojiId
The Id of the emoji.
name: String
The name of the emoji. It must be at least 2 characters long and can only contain alphanumeric characters and underscores.
managed: bool
Whether the emoji is managed via an Integration
service.
require_colons: bool
Whether the emoji name needs to be surrounded by colons in order to be used by the client.
roles: Vec<RoleId>
A list of Role
s that are allowed to use the emoji. If there are no roles specified, then usage is unrestricted.
Methods
impl Emoji
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fn delete(&self) -> Result<()>
Deletes the emoji.
Note: The Manage Emojis permission is required.
Note: Only user accounts may use this method.
fn edit(&mut self, name: &str) -> Result<()>
Edits the emoji by updating it with a new name.
Note: The Manage Emojis permission is required.
Note: Only user accounts may use this method.
fn find_guild_id(&self) -> Option<GuildId>
Finds the Guild
that owns the emoji by looking through the Cache.
fn url(&self) -> String
Generates a URL to the emoji's image.
Trait Implementations
impl Display for Emoji
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the emoji into a string that will cause Discord clients to render the emoji.
This is in the format of: <:NAME:EMOJI_ID>
.
impl Mentionable for Emoji
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impl Clone for Emoji
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fn clone(&self) -> Emoji
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
1.0.0
Performs copy-assignment from source
. Read more