Struct sequent::Scenario

source ·
pub struct Scenario<S> {
    pub initial: S,
    pub timeline: Vec<Box<dyn Event<State = S>>>,
}
Expand description

A complete simulation scenario, comprising the initial state and a timeline of discrete events.

Fields§

§initial: S

The initial simulation state.

§timeline: Vec<Box<dyn Event<State = S>>>

Timeline of discrete Event objects.

Trait Implementations§

Formats the value using the given formatter. Read more
Returns the “default value” for a type. Read more

Creates a PersistentScenario from a Scenario reference.

Converts to this type from the input type.
Converts to this type from the input type.

Auto Trait Implementations§

Blanket Implementations§

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.