[−][src]Type Definition semeion::space::Location
type Location = Point<i32>;
Represents the location of an entity within the environment as pair of coordinate that identify the environment grid tile.
Implementations
impl Location
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pub const fn origin() -> Self
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Gets the origin coordinates in (0, 0).
pub fn distance(self, other: Self, representation: Distance) -> usize
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Gets the distance between self and the given location according to a specific representation.
pub fn to_pixel_coords(self, side: f32) -> Coordinate
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Converts the Point into a point expressed as pixel coordinates, according to the length of each grid square side.
pub fn one_dimensional(self, dimension: impl Into<Dimension>) -> usize
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Maps a 2-dimensional coordinate in a Torus of the given dimension, to a 1-dimensional index.
pub fn from_one_dimensional(
index: usize,
dimension: impl Into<Dimension>
) -> Self
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index: usize,
dimension: impl Into<Dimension>
) -> Self
Maps a 1-dimensional index to a 2-dimensional Location in a Torus of the given dimension.
pub fn translate(
&mut self,
offset: impl Into<Offset>,
dimension: impl Into<Dimension>
) -> &mut Self
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&mut self,
offset: impl Into<Offset>,
dimension: impl Into<Dimension>
) -> &mut Self
Translates the Location coordinates by the given Offset, while keeping the final Location within a Torus with the given dimension.
Returns a reference to the final location.
pub fn translate_towards(
&mut self,
destination: impl Into<Self>,
dimension: impl Into<Dimension>
) -> &mut Self
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&mut self,
destination: impl Into<Self>,
dimension: impl Into<Dimension>
) -> &mut Self
Translates the Location coordinates towards the given destination, offsetting the current values by a single unit (both abscissa and ordinate), while keeping the final Location within a Torus with the given dimension.
Between all the possible paths to the final destination, the shortest one is chosen. Returns a reference to the final location.